Note: The Black Numbers indicate how many houses I control in that city. A yellow circle indicates an Ancestral Tomb. A red circle indicates a cavern. A purple circle indicates a raw ebony mine. A blue circle indicates an egg mine. A white line indicates that I can teleport to those two places back and forth (applies to the Dunmer Strongholds only). Newly added is the lines following the Ship Transports, the Stilt Striders, and the Mages Guild Teleportations. The blue lines are for the ship transports, the brown line for the Stilt Striders, and the green lines for the Mages Guild.
I wake up on this ship, and this stranger asks me for my name. Drahcireid. He says that the ship went through a storm last night. No wonder I feel disoriented. He says the he overheard the guards say that we've reached Morrowind. The guard comes down the way and tells me that this is my stop. I say goodbye and follow this guard. He takes me up a level, and tells me to step outside. I do, and the light is blinding at first, but my eyes adjust. This man on top of the boat tells me to go down the plank to another guard who has been waiting for me. He asks me for my backround and where I'm from.

Then he takes me to a door and tells me to head on in. Socious Ergalla tells me they've been waiting for me. He asks for my skill status.

Then he asks what sign I was born under.

After all that, he tells me to take my papers to Sellus Gravius in the next building. Then I see this room:

I decided to skip the tutorial crap, as I've already played this game other times. I headed right into the outside area and grabbed the ring out of the barrel.

Now I headed into the next building and talked to the man to get my duties:

Now, glitch time! There is a key behind this man on a shelf. You have to stand in front of him until he says something to you and then you can move. Go behind him and look on the shelf and you will see a 'Warehouse key.' Pick this up and immediately set it down. As Sellus Gravius will take time turining around and when you set it back down, close menus. Sellus Gravius will have something to say about your sneaking around:

Yeah, yeah. Whatever. It's only a crime if I get caught or I exploit the glitches. Ok, here is where the glitch comes in. Now you pick the key back up and it's yours! This will unlock the Seyda Neen warehouse, landing you a lot of starting gold. So I stepped outside now, knowing that once I stepped outside all the tutorial menus would no longer pop up. I headed back in, raided the downstairs storage area, the upstairs area, and even lock-picked the chest landing me even more gold.

Now I stepped back outside, and talked to a Bosmer Named Fargoth. He wanted to know if I had seen his family heirloom, an engraved ring of healing. I decided to tell him the truth about the ring, and that turned out to be to my advantage.

Now with the trader in this town, I can get better prices. After thanking Fargoth for the recommendation to Arrille, I decided to talk to this man.

Hmm. I think I might take him up on his offer.

Really? Very interesting. I think I might ask him if that's true. After all, he did recommend me to the Stilt Strider. Hello once again Vodunius. Are you happy here in Morrowind?

Wow! 100 gold seems a lot especially this early on, but look what I found in the stump behind the lighthouse:

That's right! 25 gold and a silver cup. Now, it was time to raid out the warehouse. Take note here, that when I raid out something, I raid it out. That means I take every thing and sell it. In previous games I had well over 5,000 gold by doing this and just sitting on the Bitter Coast. Well what have we here?

A level 45 lock? No problem! I have the key. Now that I was in here, I decided to try and quickly raid out all the crates before the guard came down and caught me. First round, I was over-encumbered. So this time I decided to eat all the food I had collected. The thing is that when you eat something, even if it doesn't affect you, you still get 1/100 points into your alchemy skill so it can increase. I was able to increase my alchemy skill by two just by doing this. Turns out that eating all that food wasn't enough, I still had to get rid of weight. Now I headed to Arrille's Tradehouse. Here I bought some destruction skills from him after bartering. You see, after that little 100 gold given to Vodonius, I didn't have too much gold left on me. After bartering however, I had plenty to buy the spells I wanted.

All in the school of destruction. Now I can really take that area up. I went upstairs and talked to Hrisskar Flat-Foot. He offered me a proposal I couldn't refuse. Well, I could but:

Now after accepting that little quest, I decided to go raid out the rest of the warehouse. Once again, I ran into more over- encumberance. But this time, I could eat everything on me (except skooma, I keep the skooma because I don't want to be a drug addict) and now it worked! What was funny, was that now a guard walked downstairs.

A little late aren't you? I took the rest of the items to Arrille. This time I bought some armor from him, some food, and even:

Now, I know I'm a guy, but wearing a skirt makes people to like me more. Now, I picked up my skooma I dropped in front of Arrille and Headed out. I decided to explore around the town before heading to Balmora, so I turned Right out of town. Walking the path, I noticed a tree trunk out of the corner of my eye. I turned towards the muck pond it resided in and noticed something nice:

Sweet! 50 gold and a fire-bite dagger. I would never use the dagger, but it could fetch me some extra gold. I went back to the trail and continued my path North-West from Seyda Neen. Soon, I heard a strange sound out of nowhere and I looked up. A strange man was in the middle of the sky! He fell from the sky landing with a crash! Oops! I ran over to him...he was dead. I searched his body and found some scrolls.

That's Weird. Where are the spells of slowfall that he would have needed? That was the problem with this spell. He would have been able to leap to great heights, but he would not have been able to have enough time to slow down his falling time. Well, that's okay by me! I now have an extravagant robe to let people like me more. I also had a silver sparksword to replace my Imperial Broadsword I currently had on me. Would this sword mean life or death for me? we would find out. I continued to head up the ridge, and instead of heading inside the canyon, I decided to head toward the coast and found a Kwamma Forager. He wasn't that hard, and he did leave some food on his body when I disposed of it. I headed all the way down to the coast, and found this Ancestral Tomb.

Interesting. I wil raid this one out. Look what scroll I found right when I enter.

I never find any use for these scrolls, as they seem, in fact, useless. I went down the hallway, collecting everything, made a turn, and saw a ghost. He wasn't actually that hard. I didn't even get hit by his fireball. Went onward, found a petty soulgem in the small chest, then found a scroll I could actually use sometime.

I took it, hoping to use it for later, and opened the next door.

Hmmm, he has his sword drawn already? How long has he been waiting for me? Ah well, whatever. He never even swung in the first place. Walking along, I found a useless potion.

The thing with potions like this is that they don't last very long, and this one is fortify not restore. I went up to the urn and this is what I find.

Trapped? Who cares? I have a couple probes. Turns out my luck was better than I thought as it disarmed on my first try. I find this nice ring in the middle of the urn.

Well, this was a constant effect, so I was happpy. I turned toward the chest and found a level 20 lock. Well, I had the key, so I decided to use it instead of wasting my time trying to lockpick it. Now my health was rather low because of some daring jumps, so I wanted to rest up.


I was able to rest without interruption. I headed out of the tomb and along the coast Southward. Along the way I ran into a couple of Mud Crabs. Then I found this tomb that I could also raid.

This tomb was actually kind of easy, just four Ancestral Ghosts.

Raiding the tomb I found this scroll:

I would save this for a later quest. So then I find a key to the two locked chests around the burial pit, but since they are only lock level ten, I decide to lockpick them to help increase my security skill. That was it for this tomb, so I decided to walk outside now. Eek! Right when I did, a Cliff Racer attacks from out of nowhere!

I decide to head straight East, along the little island, and back onto the mainland. On the way, a Mud Crab decided to attack me. It dies and I get 1 piece of Crab Meat off of him. Then I turn around a big rock, and notice a body (?) and decide to search it. I find this:

Should I report this? I will. I talk to my good friend Fargoth about this body and this is what he has to say:

I guess that would be. So I go tell the man in charge, and he had quite the reaction. I of course told the truth the whole way.

Well, now I would talk to Fargoth again, except this time he had something different to say this time.

Interesting. Well, might as well get a good relationship with this lighhouse keeper when I go to the top to steal your stash. I head over to the lighthouse, expecting a fight, but instead she was comletely distraught.

Poor woman. Wait, Processus' Ring?

Of course. Now where would Foryn Gilnith be? I asked a Guard and he pointed me to one of the shacks. I walked up to it, noticed it was unlocked. A sure sign that Foryn was inside. I stepped inside and asked Foryn if he had killed the tax collector.

I chose the option that was highlighted. Now that he was dead...who would this house go to? Well, me of course! That means that now, I have a house in Seyda Neen. Albeit a shack, but still a place to store extra weight that I can't sell to Arrille yet. Well, now that I owned this house, I would raid out the place. I did find a usefull book:

After raiding out his house, I decided to do three things: 1) Take Processus' Ring to Thavere Vedrano in the Lighthouse, 2) Report that Foryn Gilnith did in fact kill the tax collector and is now dead, and 3) Sell everything I'm never going to use to Arrille. First what I had to do of course was to drop off all of the crap Arrille wouldn't buy from me/I wouldn't sell to him/I needed for a later quest.

Now it was time to take the ring to Thavere Vedrano.

After that, it was time to tell Socucius Ergalla that Processus' murder had been avenged.

Finally it was time to sell al of my crap to Arrille. But this time, I decided to buy some of his magical scrolls from him. This ednded up costing me 340 gold.

Now, I headed back to my shack to heal up. I was able to rest without interruption. Then I headed up the lighthouse. Along the way I stole the travel lanterns, the crap on the bench, and I found an interesting book.

I took this, as it was worth a good 300 gold. I headed up to the top of the lighthouse, and wanted it to be night.

So now, I waited one hour at a time for it to turn dark. Turns out I was waiting quite a while as it was ten when I finnaly noticed Fargoth with a torch. I followed his movements, waiting for him to dissappear, and he finally did. When I walked up to the muck pond he seemed to spend the most time. I looked inside the treestump and see what I found:

Now, I could just keep everything in here, or I could tell Hrisskar the truth. I would be truthfull because I'm trying to create an 'honest' character.

Heading out of town now, I headed north from the Stilt Strider platform and found this cavern.

Right when I entered, I notice this person:

She attacked me out of nowhere. Where, of course, being an American, I killed her. I looked on her body and saw: Addamasartus Slave Key. Are they really slavers? I would find out. Going through the wooden gate, I headed up and saw a locked gate at lock level 10. I picked it, opened it, and looked inside.

SLAVERS!!! They deserve no mercy! In fact, I'll just go the back way and hopefully be able to sneak attack them! >:-] Going the back way of course, I ran into the rat, gathered the few outlying supplies. And when I dived into the water, I noticed the one thing that most people miss by going the 'forward' way.

Now, I will use this in my pilgrimage once I join the temple. Until that time...Ok, now I kept swimming my way toward the back entrance. Once I got there, I lockpicked the other lock level 10 gate, and unfortunately I wasn't able to sneak up on the star-throwing slaver. I wasn't able to sneak up on the mage either. :-(

Ah well, I had to go back to town once, and while on my way back I made a daring jump that helped increase my acrobatics level.

Well, now I decided to rest up, as that daring jump took a bit out of my life. My sleep was interrupted by an assassin:

Luckily I was able to kill him, but I was startled nonetheless. I talked to a guard and he said that the assassin was a member of the Dark Brotherhood, and I have been targeted for assassination. What did I do? Was it because I raided out Addamasartus? But no one survived except me and the slaves. The slaves wouldn't tell anyone, would they? I was the one who freed theem after all. No time to worry about that now...I decided to leave the Assassin's corpse on the ground as each assassin after him is set on a timer after the last assassin's body dissappears.

Now I headed onward, toward that canyon area I had previously skipped, and ran most of the way good thing I did.

After all that runing, I ran into this cavern:

In here I encounter a few foes.

But there was one opponent, a Nord warrior:

This guy was tough, almost too tough for me. I had to drink one of the potions I got from Thavere Vedrano. Luckilly I was able to kill him. Then I decided to head back to town. I traded off the treasure I had won from the four opponents. After coming back to the cavern, I turned left to find a gate that was locked and trapped. Lock level was only eight, so the pick was rather easy. However, when I disarmed the trap:

I noticed a group of slaves. Well, being the anti-slaverist that I am, I freed them all. One of them had something interesting to say:

No, I've never heard of these 'Twin Lamps'. I'm just an anti-slaverist. Well, at least now all of these slaves are free.

Now heading back from the slave's quarters, I went to the docks and ran into this man:

He didn't take too much out of my health, just was hard to kill. I swear I took about 12 swings with my sword before he died. Probably very skilled in the heavy armor he was wearing. Now, I noticed all the crates and barrells stacked around. This made me happy as now I knew there would be a lot of items laying around in these. I took a trip back to Arrille, and expended all of his gold. That meant that now, I would have to hold onto all of this crap, or just store it in these boxes. I would chose the latter. Walking along the cavern, I ran into this one:

This one was actually kind of hard, and I had to use up one of the two scrolls of Vitality I bought from Arrile, so I could survive against this archer here:

Now, the story behind this was that I now felt an urge to up my marksman skills with whatever I found from now on. So I would but I had to keep in mind that even though arrows only weighed .1 per arrow, that would start to add up. So I would only carry one set of arrows at a time, and when I came close to running out of one set, I would add another set. Now, only one more slaver in the cave.

Not anymore though. I then found this book:

For those of you who have actually read the book, that is one demented girl. Anyway, on with the story. After raiding out what I could carry, I decided to rest. Unfortunately an assassin attacked me again. Except this time from a very unique spot.

He found his way back down to me, but I thought I might show just what Kind of glitches show in this game. Now it was time to take all of this treasure back to Arrille. It took four trips to clear out all of the booty, and in order to save room in my shack, I had to buy all of the spells Arrille had to teach me, just so he could have some gold to buy the items I had. Along the way, I would run until my fatigue ran all the way out, then walk until it recharged, and repeat. This was fortunate for me as it turned out:

In my last trip through Zanisipilu, I was sure to grab up the secret tresure trove.

By now, I was sick and tired of Seyda Neen. I knew of at least two basements and two houses I could occupy. The first house I went into was one of the basement houses.

I knew of a book that would help increase my acrobatics skill. I was happy I read it.

Now I was heaeded onto level 2


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